Introduction to Game Playing
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01. Lesson Plan: Week 2
02. Course Introduction
03. Overview
04. The Minimax Algorithm
05. Isolation
06. Building a Game Tree
07. Coding: Building a Game Class
08. Which of These Are Valid Moves?
09. Coding: Game Class Functionality
10. Building a Game Tree (Contd.)
11. Isolation Game Tree with Leaf Values
12. How Do We Tell the Computer Not to Lose?
13. MIN and MAX Levels
14. Coding: Scoring Min & Max Levels
15. Propagating Values Up the Tree
16. Computing MIN MAX Values
17. Computing MIN MAX Solution
18. Choosing the Best Branch
19. Coding: Minimax Search
20. (DEPRECATED) Mini-Project: Coding Minimax
21. Searching Simple Games Reading
22. Lesson Plan: Week 3
23. Max Number of Nodes Visited
24. Max Moves
25. The Branching Factor
26. Number of Nodes in a Game Tree
27. The Branching Factor (Contd.)
28. Max Number of Nodes
29. Depth-Limited Search
30. Coding: Depth-Limited Minimax
31. Evaluation Function Intro
32. Testing the Evaluation Function
33. Testing the Evaluation Function Part 2
34. Testing Evaluation Functions
35. Testing the Evaluation Function Part 3
36. Quiescent Search
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27. The Branching Factor (Contd.)
The Branching Factor (Contd.)
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